#ifndef GAME_SAMPLE_H
#define GAME_SAMPLE_H

#include "game_server.h"

void game_sample_setup(Game *game);

int game_sample_logic(void *game, float ticks);
void game_sample_collide_entity(void *game, float ticks, Game_Entity *e1, Game_Entity *e2);
void game_sample_collide_tilemap(void *game, float ticks, Game_Entity *e, int xtile, int ytile);
void game_sample_draw_player_gui(void *game, int x, int y, int w, int h, int localPlayer);

void game_sample_input_player(Game *server, Game_Player *player, float ticks);

#endif
